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Campsite on the wasteland steppes. |
The green moon dominates the twilight sky. Purple chases the red sun down the horizon. Stars push through murk. A radioactive glow pulses in the East horizon. A series of large dust devils are like a forest in the South. Your group camps metallic ruins. Some escaped the valley of the violent winged creatures, The Church, and the only home you've known, using a stolen vehicle.
The rig was crippled during your sojourn through the mountains. A sentient mudslide engulfed the rig. You barely evaded the mud but it seemed more interested in The Mother than you. A tribe of mutant rats guided you for a portion of the journey. But an battle with a group of cybernetic slavers decimated the rat tribe. However you and your allies were victorious. You rescued the meat slaves of the cyberborgs and some joined your growing group. Others joined the rat tribe to rebuild in the mountain bluffs.
It's been a week traveling the steppes wasteland. Gray dust is ubiquitous. The rat tribe spoke of a rumored settlement to the north. You've been making your way on foot in that direction without incident.
Above the sound of the wind you can hear a the mechanical grind of a vehicle approaching from the West. You see a cloud rising from a point in the distance, but it's too far away to make out what it is.
Bookkeeping
You guys are all carrying what you had from the last game. Your HP is at full strength.
Here's what I had recorded:
MORN-START
HP - 50
Broken slate tablet
Rusty chain
Lighter
MOSES
HP - 73
Skull helmet
Femur bone
Another bone
Bluish steel sphere
Small, old rock hammer
WINTER
HP - 29
Small Key, on ring with plastic piece
Black stone shard
Rusted knife hilt
Old, metal toy spaceship